![]() ![]() Each role has its own leader, community and even district. ![]() The game's 12 jobs can be switched between at the guild office in the centre of town. Throughout the game's script, "life" is used as a euphemism for "job", but the busywork involved is less easily covered up. The talkative butterfly you fall in with during the game's opening scenes also has an ongoing clutch of things he wants you to do, and that's before you even begin to pursue the ongoing demands of your chosen profession. The town is filled with non-player characters desperate to issue you with petty errands, and you can have up to 30 of these running concurrently. However, your days are busier and more filled than in Nintendo's gentle-paced simulation series. You can even pull an all-nighter at the stove or lathe, should you so desire. The game has a day and night cycle and you are responsible for how you use your time between dusk and dawn. Similar to Animal Crossing, you begin the game as a young boy or girl who arrives at an unfamiliar town, where you take up residence with a local landlord and begin the business of settling in with the locals. ![]() Fantasy Life has three currencies: 'Dosh', used to buy and sell goods 'Bliss', awarded for visiting new places and used to upgrade your bag or allow you to keep a pet and 'Stars', which improve proficiency at a job. ![]() Nevertheless, variety is the spice of Fantasy Life, and the chance to try out a range of callings is welcome. You are, of course, also allowed to play as a paladin, a mercenary, an archer or a mage and, in truth, you'll need to spend at least a little time in one of these roles in order to learn how to hack and spell your way through the monster horde outside the village gates. Here you are free to become a different sort of saviour: a superman amongst miners, a champion amongst chefs, a fisherman king. The brightly coloured pastoral town of Reveria is familiar and indistinguishable from a nation of Japanese RPG villages, but the lives you can build here are more diverse than in other fantasy games. The brand of heroism expressed by a pointy sword has been well served by video games, but what of the noble lumberjack? How about the fearless carpenter? Or the gallant tailor? For that matter, where are the video game seamstresses? Shouldn't they too have the chance of a vainglorious death, the opportunity to issue a hoarse plea for revenge even as the knitting needle tinkles to the floor? Many are the roles needed to feed, clothe and equip an army of warriors, yet too often we are forced to play as a paladin, when perhaps the real hero is the angler who caught that guy his delicious kipper breakfast.įantasy Life aims to accommodate all these ambitions and more. ![]()
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